PC platform cover: a violet gradient with the PC code

The native The Last of Us Remastered PC port reaches 0.2.1 with trophies, Intel support and fixed aiming

An unofficial port runs the PS4 version's x86-64 code straight on Windows, with a runtime of its own and shadPS4's Vulkan renderer. On November 12 it shipped three versions, from 0.1.9 to 0.2.1, with Intel graphics, trophies and aiming fixes. You need your own copy of the game.

Admin · 3 min

How it works

ravencaio's project runs the PS4 version of The Last of Us Remastered (CUSA00552, with its 1.11 update) natively on Windows. The game's x86-64 code runs directly on the PC's processor, a runtime of the project's own replaces the PS4 system libraries, and the Vulkan renderer from shadPS4's video core executes the GPU work. The approach is reminiscent of bbport's with Bloodborne. It started on November 1, is GPL-2.0 and has 334 stars.

Its author explains the choice of the PS4 version over the PC remake: it keeps the PS3 original's art style, it asks for fewer resources and less space because it has no 4K textures or ray tracing, and it is the last one with multiplayer. According to the README, one player has finished it from start to end, with one unfixed crash along the way. On a laptop with a Core i7-8750H and a GTX 1050 Ti Mobile with 4 GB it gives 60 fps in light areas and 40 to 44 in the heaviest one tested. A fixed 30 fps cap makes motion more even.

Three versions on November 12

Version 0.1.9 adds the first Intel graphics support. On a UHD 630 the menu came out white or with magenta textures and the game lost the Vulkan device when a save loaded; it now plays, at about 10 fps at 1080p on that chip. It also brings ultrawide monitors, older Intel CPUs (Sandy and Ivy Bridge), a walk key and a launcher Resolution setting that sets the game's own render size.

Version 0.2.0 fixes characters moving in jumps, which happened because the game read a GPU memory copy shader's result a frame late. It saves and shows trophies, lets you turn controller vibration off and gives a clear message when a folder mixes the base game and the update.

Version 0.2.1 fixes pistol and rifle shots going through walls and objects without leaving a mark: the port always answered that a character was under the crosshair, and now the graphics card answers. It adds a switch to turn aim assist off, for controller and mouse, and makes the mouse look up and down as fast as it turns.

What you need

Your own decrypted copy of the game with its update: the CUSA00552 folder and the patch. The repository includes no game files and has no affiliation with Sony or Naughty Dog. From 0.1.8 on it updates with the launcher's button. Known issues remain, such as a brief pause when many new shaders compile, mostly the first time an area is played.

Along the same lines there is a WipEout Omega Collection port that describes its method as bbport's and calls itself playable, with menus and races above 60 fps.

Sources

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