
DKB Recomp 0.3.0 adds HDR, DLSS and frame generation to the native Donkey Kong Bananza port
The native Windows port of Donkey Kong Bananza ships its third release in five days. It adds ultrawide, experimental HDR10 and DLSS, a change that lowers the first level's memory use, and installer fixes. You need your own dump of the game.
Three releases in a week
DKB Recomp is an open source project, licensed GPL-3.0, that statically recompiles the Switch 2 game Donkey Kong Bananza into a native Windows executable with a Vulkan renderer. It builds on the work of TotK Recomp. The repository was created on November 1; 0.1.0 came out on the 8th, 0.2.0 on the 9th and 0.3.0 on the 12th.
It is still experimental and can crash. The README says it plays well past the first level on recent NVIDIA cards, and that a device loss on AMD was fixed on the bananza branch.
What 0.3.0 brings
The menu is reorganised into tabs and there are presets for ultrawide screens. The experimental features include HDR10, temporal DLSS for RTX cards and frame generation, switched on with FRAME_GEN=2x. The 3840x2160 and 5120x1440 resolutions are fixed, and game version 3.2.0 supports DLSS.
On memory, a lazy heap cuts what the first level commits from about 14.5 GiB to about 9.3 GiB. The author posts a low-end benchmark: 60, 60, 58.9 and 55.6 frames per second with 16, 8, 4 and 2 logical processors. Installer problems and the macOS Metal build are also fixed.
What you need
The project ships no game data. You need your own dump of version 1.0.0 or 3.2.0, either as .nup files or as ExeFS and RomFS folders. We do not link to any dump.
The README also boasts that no other public static recompilation of a Switch 2 game exists, but other projects of the same kind are already out, such as Hookshot and Recompia.
This is an experimental release: crashes are possible, and the new effects, such as HDR10, temporal DLSS and generated frames, are marked that way by its author.


