
openNG2 turns Xbox 360's Ninja Gaiden II into a native Windows program, now with a Vulkan renderer
KamiTK2 shipped the first version on November 2, and 1.1.0 followed three days later with a native Vulkan renderer. A launcher builds the game from your own copy.
Static recompilation with ReXGlue
openNG2 brings the 2008 Ninja Gaiden II to Windows through static recompilation with ReXGlue. The source is under a BSD 3-Clause license and the project is already on its seventh release. Version 1.1.0 adds the Vulkan renderer, which needs Vulkan 1.3. Without it, the game starts on Direct3D 12, which is still available.
You bring the game
The launcher only accepts the World release, as a Games on Demand package, an .iso or an extracted folder, and it requires Title Update 2. It refuses the Japanese release and Title Update 3. DLC is optional. You'll need Windows 10 1803 or later, a Direct3D 12 GPU and about 22 GB free.
What's still rough
The author has only tested the early chapters and Mission Mode. Menus have no mouse support and Show Karma has no keyboard binding. Game logic runs at 60 fps, the 120 fps option is frame generation, and high resolutions can drop below 60. In 1.1.0 the sky may smear during fast camera turns.


