
Hookshot 2.0.12 adds DLSS, FSR 3.1, HDR10 and up to 240 fps to the recompiled Zelda
The biggest release yet of the native Ocarina of Time remake port bundles about 110 pull requests from more than 40 contributors. It brings fewer hitches, lower video memory use on 8 GB cards and a long list of new options. Version 2.0.13 followed hours later with two fixes.
Fewer hitches, less VRAM
NotRexed released Hookshot 2.0.12 on November 10. When a new area loads, textures no longer arrive all at once: each frame gets a time budget for uploads and the rest come in over the next frames, so the load doesn't freeze the picture. On 8 GB cards such as the RTX 3060 Ti or 4060, the texture budget drops from 70 to 45 percent of what the driver allows. With the old split the game spilled into system RAM and fell to 14-25 fps after a few minutes.
The project's own measurements, on an RTX 4060 Ti at 2560x1440 walking Kokiri Forest, Hyrule Field and Kakariko, show a 52 fps median against 48 on 2.0.11. Frames taking more than twice the median fall from 4 to 2.6 percent.
New in the menu
The Insert menu picks up a lot of options:
- FSR 3.1 with frame generation, alongside DLSS, DLAA and Reflex. In the same test the game's own upscaler gives 52-53 fps, FSR 3.1 51, DLSS 48-49 and DLAA 41-43.
- HDR10 output with paper white and peak brightness.
- A frame rate cap from 60 to 240.
- 5120x1440 (32:9) output.
- Switch, Xbox, PS4, PS5 or Steam Deck button prompts that follow your bindings.
- Gyro aiming, and HD rumble on Pro Controllers and Joy-Cons.
- Filtered shadows without stair-stepped edges.
The builder, the tool that produces the game on your PC, now prepares shaders at the end of the build instead of on first launch. Updates recompile only what changed, and it needs 45 GB of free space instead of 60.
2.0.13, the same day
The hotfix deals with two 2.0.12 bugs. At 1440p, 4K or ultrawide the menu opened but stayed invisible because it didn't fit on screen; it now drops to a smaller size. And with the frame cap above 60 the game ran too fast, about 1.7 times real speed at 100 fps. It now keeps real time at any rate. The launcher picks up the update from 2.0.12.
What you need
Hookshot ships without the game or keys. It builds the executable on your PC from your own copy of the Switch 2 remake, at the version the repository lists. You need 64-bit Windows 10 or 11 or Linux, a CPU with AVX2 and, per the project, 8 GB of video memory or more. On Linux it runs from the AppImage, with open issues on some AMD cards.
Sources
How this story developed
- Hookshot 2.0.12 adds DLSS, FSR 3.1, HDR10 and up to 240 fps to the recompiled Zelda You are here
- Hookshot 2.0 recompiles the Switch 2 Ocarina of Time for PC three days after launch


