Link playing the ocarina in the Switch 2 Ocarina of Time remake, with a notice that he has played Zelda's Lullaby

Hookshot 2.1.0 adds an audio tab, DLSS on Linux and AMD Anti-Lag 2 to the recompiled Zelda

The first 2.1 release of the native Ocarina of Time port for Switch 2 arrives about ten hours after 2.0.14. It brings an audio tab, opt-in DLSS on Linux, AMD Anti-Lag 2 and several new menu options. You still need your own copy of the game.

Admin · 3 min

Image: Nintendo

A 2.1 that comes from a release candidate

NotRexed published Hookshot 2.1.0 on November 11. The project's changelog explains that it is release candidate 2.1.0-rc.2 published as the final version, with its changes spread over the candidates' entries, which start from 2.0.14. That 2.0.14, from the day before, had fixed a build failure when the work folder had brackets in its path, the menu and FPS counter colours with HDR on, and the counter's size when opening the menu at 1440p or 4K.

The Insert menu gains an Audio tab, with volume and a mute-in-background option. There is a switch to turn off the automatic camera centering and a text size row for dialogue, Navi and signs. The menu can also be opened with Esc, the shortcut is configurable, and on a DualShock 4 or DualSense a touchpad click opens it the way F1 would. On ultrawide screens the menu is centered in a 16:9 column.

Output resolution adds 5120x2880. The Debug tab has been redesigned, with new inventory and teleport pages.

Graphics and performance

On Linux, the builder and the AppImage can enable NVIDIA DLSS as an opt-in. In the menu, DLAA becomes DLSS's native render resolution and the render resolution is chosen with a slider in real sizes. AMD Anti-Lag 2 is added, along with anisotropic filtering at 16x by default and a texture LOD bias adjustment for the upscalers. A new Mesh shaders row lets you pick Automatic, Native or Compute.

There is also an opt-in video memory compaction, switched on with RX_VK_COMPACT=1, which gives the textures' free space back to the driver. The menu, the FPS counter and the start-up screen are now drawn with Dear ImGui. The second candidate brought in a GPU-independent pipeline state list, a fix for RDNA 1 wave32 and wave64 stages, and a list of 1,273 pipelines contributed from an AMD card running FSR 4.

The builder

The builder lets you choose how much memory a build may take and warns before building on a hard drive. The Linux version now looks like the Windows one, and the project adds RecompLauncher support. Among the fixes, a game folder with paths longer than 260 characters now builds and plays, and Discord status also starts on Windows.

What you need

Hookshot ships without the game or keys. It builds the executable on your PC from your own copy of the Switch 2 remake, at the version the repository lists. You download HookshotBuilder.exe for Windows or the AppImage for Linux and Steam Deck from the release page.

Sources

How this story developed

  1. Hookshot 2.1.0 adds an audio tab, DLSS on Linux and AMD Anti-Lag 2 to the recompiled Zelda You are here
  2. Hookshot 2.0.12 adds DLSS, FSR 3.1, HDR10 and up to 240 fps to the recompiled Zelda
  3. Hookshot 2.0 recompiles the Switch 2 Ocarina of Time for PC three days after launch

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