Ocarina of Time 3D recomp reaches Switch with an experimental first release
TriAevum, the native recompilation of Zelda: Ocarina of Time 3D that started on PC, now has a port for Switch on custom firmware. Version 0.1.0 runs on a Switch Lite, though busy areas slow down at stock clocks.

From 3DS to Switch with no emulator
TriAevum is an ahead-of-time recompilation of The Legend of Zelda: Ocarina of Time 3D, the Nintendo 3DS remake. The game's code is translated into a native program with its own renderer, so no 3DS is being emulated underneath. The project began on PC with Vulkan, and JohnUzoka has now published a port for homebrew-enabled Switch consoles. Version 0.1.0 came out on November 5, and its author labels it preliminary and experimental.
The port uses the deko3d renderer and the usual Switch homebrew tools (devkitPro, libnx and SDL). The code is GPL-3.0, and the project says openly that development is AI-assisted under human supervision.
Bring your own cartridge
You need a Switch running Atmosphère and your own dumped and decrypted copy of the 3DS cartridge. The US Rev 1 release works, as does the European one, original or Rev 1. eShop copies and other versions don't, and the game isn't included. A community single-screen interface and HD texture pack are separate downloads.
Where it still falls short
The author tested it on a Switch Lite in handheld mode. At stock clocks simple areas run fine and heavier ones slow down, with the CPU as the bottleneck. The minimap can't be touched, a single sideways Joy-Con has no gyro, and after an update you have to close the game and open it again yourself.
The original project pulled two PC builds (alpha.3 and alpha.3b) because they were broken. Only download from the official pages and check the SHA256 sums published with the release.


