
TotK Recomp 0.4.0 trims 1.4 GB of memory and speeds up the Zelda port on integrated graphics
The new release of the native Tears of the Kingdom port cuts the memory it uses after a long session, retries when memory runs out instead of closing, and compresses textures on integrated graphics. You need your own dump of the game.
Memory and stability
TotK Recomp 0.4.0 came out on November 10. It is a native port for Windows and Linux x86-64 using Vulkan, open source under the MIT licence. The project was created on October 29 and already has over 7,000 stars on GitHub. We already covered this port on November 8.
The main change is memory. After a long session the game takes about 1.4 GB less, and on an RX 9070 VRAM drops from 4.8 to 3.4 GB. When memory runs out, the port retries for up to 30 seconds instead of closing. System memory accounting is also adjusted for drivers like AMD's.
Integrated graphics and handheld mode
Integrated graphics now use BC3 compressed textures. On a Ryzen 7 7900X with its iGPU that saves about 900 MB and gives about 20% more frames. Handheld mode now renders at the chosen resolution. Crash logs are much more detailed.
Settings to try
The notes suggest three config changes. sync_ahead = 1 gives 31% more on an RTX 4070 Ti at 1440p and goes from 73 to 100 frames on an RX 9070 XT, at the cost of one more frame of input delay. shadow = 1 on Windows uses about 4.5 GB more RAM. replay_workers = 4 gives 71 to 79 frames in town at 4K on an RTX 5070.
Known issues
On laptops, the dedicated GPU changes the GPU order: delete gpu_index or set the GPU to Auto. With game version 1.2.1 and DLSS, the camera looks zoomed in. If you see a black screen or device lost on AMD, try vk_recorder = 0.
What you need
Your own dump of the base game plus update 1.1.0, 1.2.1 or 1.4.3. The project ships no game data and we do not link to dumps.
Sources
How this story developed
- TotK Recomp 0.4.0 trims 1.4 GB of memory and speeds up the Zelda port on integrated graphics You are here
- TotK Recomp turns Tears of the Kingdom into a native program for Windows and Linux
- Ocarina of Time 3D recomp reaches Switch with an experimental first release
