
Hookshot is back on its author's Forgejo and ships 2.3.1, with 305 fixes and less stutter
Two days after vanishing from GitHub, Hookshot has a new repository on NotRexed's Forgejo, with the usual downloads. 2.3.0 and 2.3.1, both from November 15, speed up building, cut stutter and fix an installer bug on Windows and Linux.
A new repository
On November 13 the Hookshot repository and NotRexed's account stopped responding on GitHub, as we reported in the takedown story. That same night, around 21:57 UTC, the new repository was created at git.notrexed.dev, under an organization called Hookshot. It already has 54 stars and 24 forks. The old GitHub address still returns a 404.
An archived repository, Hookshot-old, keeps the project as it was before the GitHub issues and pull requests were imported. The downloads, HookshotBuilder.exe for Windows and the AppImage for Linux and Steam Deck, now come from that Forgejo's releases. We do not yet know whether the cause of the removal has been explained.
2.3.0
It came out on November 15. 2.2.0 only shipped as a candidate on the 12th, so this is the first stable release since 2.1.0. On performance, there is a render thread of its own for the replay, switched on only with 12 or more processor threads, a play profile that trims 3 to 5% off frame time in heavy places, a build for your own CPU and about 23,000 more pipelines prepared before the title screen. Video memory also drops, with opaque ASTC textures at half size.
On graphics, the HUD keeps its 16:9 layout on any screen shape and FSR 3.1 keeps the native HDR highlights. The menu gains a custom output size, skipping the title screen, a damage taken setting, a 30 fps cap and an Auto preset that picks from your hardware. There is a walk key, auto run, hold-to-toggle and mono audio. It adds 305 fixes, and the builder compiles only what changed.
2.3.1
The one from a few hours later fixes three things. On Windows, the builder no longer gets stuck on "Looking for your game files…" when a drive does not answer. On Linux, 2.3.0 could not find its own compiler and stopped with 'stdio.h' file not found, and the first build is fast again.
Longshot and the rest
Longshot, Team MagicBean's fork, goes its own way, and the earlier story covers it together with Project ReLink and Ocarina Recomp.
What you need
Your own copy of the Switch 2 remake with its update, as a .nup or as romfs and exefs folders. The project does not include the game. Download only from the new repository: the GitHub address does not exist and copies with the same name have been circulating.
Sources
How this story developed
- Hookshot is back on its author's Forgejo and ships 2.3.1, with 305 fixes and less stutter You are here
- Hookshot vanishes from GitHub and Team MagicBean's Longshot takes over, with its own site, git and launcher
- Hookshot 2.1.0 adds an audio tab, DLSS on Linux and AMD Anti-Lag 2 to the recompiled Zelda
- Hookshot 2.0.12 adds DLSS, FSR 3.1, HDR10 and up to 240 fps to the recompiled Zelda
- Hookshot 2.0 recompiles the Switch 2 Ocarina of Time for PC three days after launch


